# RIDGERUNNERS **A first-person momentum time-attack racer.** Build speed downhill, launch across vast landscapes, and use gravity and your runner’s equipment to carry momentum between checkpoints. Find the fastest route, race ghosts and live players, and climb the global leaderboard. ## Facts - **Developer:** ultramegasuper games - **Release:** 2027 - **Platforms:** Windows and Linux; macOS support planned for release - **Price:** TBA - **Press contact:** support@ridgerunnersgame.com ## Official links - **Steam and free demo:** https://store.steampowered.com/app/4970370/RIDGERUNNERS/ - **Website:** https://ridgerunnersgame.com/ - **Press kit:** https://ridgerunnersgame.com/press/ - **Downloadable MP4:** https://ridgerunnersgame.com/press/trails_recut_v1_4k.mp4 (Google Drive; original 3840 x 2160, 60 fps, 74.150 seconds, H.264/AAC) - **Trailer preview:** https://drive.google.com/file/d/1RO8IrmXeAsRNJMrKLkOF1lrBplq4oKLo/view ## Free demo Play as **Flow**, using charged jumps, aerial control and momentum abilities. Follow a six-part journey from your first descent to a three-stage Expedition finale. - **New Beginnings:** A guided introduction to Flow’s movement and equipment. - **First Tracks:** Learn to carry speed across the training mountain and through its checkpoints. - **Danger Zone:** Find your line through a rain-soaked mountain while avoiding turrets and other hazards. - **Hot Stuff:** Steal a defended relic and return it to the extraction ship. - **Icebreaker:** Stay ahead of a huge avalanche chasing you across the mountain. - **Expedition:** Cross two mountains, choose upgrades between stages, then finish with a lap of the Speed Vortex Ringworld and extract aboard the freighter. Replay timed missions, chase medals and personal-best ghosts, and compare times on global leaderboards. The demo is Flow-only; Rook, Stormcaller and Dusty Playground belong to the full game. ## The full game Three distinct runners bring different ways to carry speed: Flow’s charged jumps and aerial control, Rook’s jetpack and movement weapons, and Stormcaller’s lightning-powered movement. Explore procedural mountains and other worlds through missions, Time Trials, challenges, Free Ski and five-stage Expeditions, with replays, ghosts, live races and global leaderboards. The trailer and gameplay clips show footage from across RIDGERUNNERS, including full-game equipment and locations. They are not a list of everything included in the free demo. ## The story behind the game RIDGERUNNERS is being made by Andy, the solo developer behind ultramegasuper games: father of three boys, a web developer by day, and a former Tribes: Ascend fanatic. When Andy wanted to play Tribes, he couldn’t find anything that scratched the same skiing itch he once had. Tribes’ frictionless movement had stayed with him, but he wanted a way to master the movement and measure his progress without having to survive firefights against players with decades of practice. The answer was to build the game he wanted to play. RIDGERUNNERS takes that love of skiing and combines it with movement ideas from other favourite games, giving players a toolkit built around control, speed, and maintaining momentum. The idea spent several years in Andy’s head before he began building it in Godot. Facts checked against the current game on 9 November 2026.